Objects Reference

directX::send_message

Prototype

void send_message(mp_msg *msg,int len,DWORD dpid=0)

Parameters

Parameter Type Description
msg mp_msg * message to send
len int length in bytes of message
dpid DWORD player to send message to:
0 - all players
<>0 -  player id of destination player

Return Value

None

Remarks

This function sends a multiplayer message. The message can have any size, but you must keep it as small as possible for a better performance. The message header must be as a mp_msg struct.